Axiom 43. Time is the primary source of untruth.
Time states the untruth of consecutive considerations.
Obviously a primary postulate cannot be a lie because there is nothing it can be a lie about. It doesn’t state anything about anything; it’s not a reaction to anything, nor a solution to a problem or a conclusion. It’s just a pristine, new postulate. One can only lie about something that already exists, and if something already exists time must be involved.
In the Phoenix Lectures Ron comments on this axiom by stating that this is why thetans become MEST.
A thetan is interested, and an object is interesting. A thetan is not interesting. He is interested. And when a person becomes terribly interesting he has lots of problems, believe me.
PXL, chapter 16, page 191
A person becomes interesting, for at first the thetan is just interested. This is how time comes into the picture. Being interesting belies the truth that the thetan is interested.
That is the chasm which is crossed by all of your celebrities, anybody who is foolish enough to become famous. He crosses over from being interested in life to being interesting, and people who are interesting are really no longer interested in life.
I’ve mentioned the state of flow (e.g. under Axiom 1) where the thetan is absorbed in creating whatever he is doing. Since he is not thinking about what he is doing, but just doing it, he is very much in the present. He as-ises pretty much everything as he goes, paying no attention to what he did a moment ago and not worrying about what will happen the next. He is creating his life in present time and his interest is on the environment, not on himself.
Lower on the scale the thetan has become more dependent on the goals and time continua of others or on his own forgotten postulates. As he depends more and more on existing agreements to keep life going he uses more and more vias such as ideas about what others want, his own sensible conclusions made in the past as well as his fixed ideas and unrealities. They attract his interest so he begins to be them and thus be interesting MEST. His space contracts.
If he wants to create an effect on others – in order to become interesting and have them share his interest in his own mental bric-a-brac – he has to resort to agreed upon vias or use physical objects such as sports cars, mink coats or appearances such as a proper home and good looks – or disgusting looks so they’ll leave him alone. Even so he manages to catch the interest of others and that is the best he can do - be interesting!
The celebrities mentioned in the quote above were interested in their art, in acting or writing. They became famous and interesting to others so they figured they had to do something special to keep others interested. They became interesting and possibly arrogant and conceited – “went Hollywood” – and required special treatment. As a result nobody wanted to work with them and they became nothing but remembered.
Or there’s the young man who is very interested in a young girl but she is not interested because she is busy being interesting, and if you are interesting you cannot be interested. And then the young man may become very interesting because she made him suffer so much.
Of course some artists do remain interested and have very long careers. And some girls are interested in interesting boys too. If you are rejected there are other girls and boys and you can get back up the scale so nobody needs to suffer really. Actually, if you are interested in a girl you’ll usually find that she shares your interest and she may then become interested in you. If you are both lucky you may find that you share other interests too, so constructive ARC can arise as a good foundation for a family. Two-way communication comes very naturally to people. They like to alternate originating.
One can remain a thetan about life.
Axiom 44. Theta (the static) has no location in the matter, energy, space, or time. It is capable of consideration.
This is a re-statement of Axiom 1.
We have put it right in there again just to drive it home well. There is no time in this static. Time is a lie.
Time can be postulated by the Static but is only a consideration and thereafter a thetan gets the idea that he is persisting across a span of time, and he is not.
PXL, chapter 16, page 191
A thetan doesn’t change, he doesn’t move. He is the basic truth of Axiom 35. He considers.
He may consider that there’s a past and a future but the physical universe exists only in present time. His facsimiles may register a past date but they exist only in present time.
He may consider that he’s in a head or outside one; that he is alive or dead, happy or sad; that he is cause or effect or that he has the form of an animal, a ghost or nothing at all - but he remains, at any time, essentially a static.
Axiom 45. Theta can consider itself to be placed, at which moment it becomes placed, and to that degree a problem.
The static locating itself becomes what we are used to think of as a thetan. Locating oneself is a problem because it prevents one from being located someplace else at the same time.
You may notice that when a static decides to take a viewpoint he always conceives himself to be “here”, even if he moves to a new position and even when he remembers or re-experiences what happened in the past, he does so “now”. Experience is always here and now. He can consider that he is living in the past or in the future and in different locations, but then his experience would still be “here” and “now”, and he would consider that the “real” present time hadn’t come yet, or that it was in the past.
According to Scientology theory one cannot be in the past or future in the MEST universe because, by universal agreement, only the present exists. But individuals or groups can pretend that they are in the past or future and agree it’s real. It can be real as science fiction, like Spielberg’s movie “Back to the future” – it’s a real enough movie. It just means that one has entered another universe and, if one at the same time remains in the physical universe – thus being in both universes, one is either knowingly playacting or subject to the cannonball phenomenon (cf. discussion of play under Axiom 22; cannonball phenomenon under Axiom 8).
Similarly, one can confuse one’s location with a place where one has lived earlier. It’s not unheard of that a thetan believed that he had assumed a new baby body in a particular country and then he suddenly realized that the people around him spoke a “foreign” language. He may consider that a problem; he’ll learn the language, of course, but he’s in the wrong place! One pc realized that he had mistaken Earth for a planet in another solar system because the inhabited planet there was the third from the sun, as is Earth. Very foreign place, indeed!
A person may confuse recordings of the past with present time. While running an engram he may completely forget his present time environment and believe the engram is happening now, but once he gets out of it he will recognize that he was experiencing it in the auditing room in present time. The physical environment reorients him to the time continuum of physical reality. By his own very old agreements, the past doesn’t exist except as memories or recordings existing in present time.
If he doesn’t take a viewpoint and consider “here” and “now” he is static.
We locate ourselves in a body to have sensations, but this is not really necessary. Ron gives this example in 1953:
A fellow who has to depend on one body for sensation is goofy. You want to enjoy food, well go down to the restaurant, you’ll find somebody down at the restaurant who likes eating.
PDC supplementary lecture 2, 530114
Be him, get inside his head or pick up his sensations from behind his head and experience savoring his food. Well, so maybe some of us are goofy. And yet maybe not quite. Haven’t you ever seen and empathized with a child experiencing something that was very real to you, very nice – so you yourself got a reflection of the experience from the child? It’s the same phenomenon.
Also, quite a few people experience moods or feelings from animals, trees and landscapes, some of which couldn’t possibly be perceived through human senses. Pcs recall existing without bodies and even not in a universe, and yet they did perceive something happening to them.
Self-determinism includes being able to locate oneself where one decides - or not locate oneself at all. On a gradient we do this even as humans. The more skilled you are at locating yourself, the less problem-ridden life becomes. Being static of course means no problems at all, while being strictly MEST means nothing but problems – if you are aware enough to have problems - for MEST wants nothing; it has no hopes and goals since MEST can change nothing anyway, and it has no viewpoint, no space.
MEST can only be effect, never cause, but it doesn’t care. Thetans do.
Axiom 46. Theta can become a problem by its considerations, but then becomes MEST.
A problem is to some degree MEST. MEST is a problem.
When a thetan identifies with a beingness he becomes bound by his considerations, agreements, promises, plans and decisions concerning that beingness - at least to the degree that he forgets he’s not really it.
He “knows the facts of life” – which facts may actually be very insignificant, negotiable or malleable. What would you think of a chess-player who considered it more important to ponder his next move than to get out of a burning house? Or a football player who insisted on scoring while a fault line was opening under him? They ought to remember that their beingness as human beings was more important to their dynamics than the game within the game, shouldn’t they? And if the body did perish they should remember that they are thetans.
A thetan can become very interesting by his considerations. He can become sick and aberrated and although he may not be very happy, his “lumbosis” can be a great conversation starter; his aberrations can involve a lot of others who need to take care of him, comfort him or make life easier for him. By bearing his ailments heroically, without complaint, he may even gain admiration for his”noble suffering” so he doesn’t care too much about the pain; it’s worth his trouble because he gets lots of game out of it. Besides, it may be “the only game in town”, for all he knows.
One should not feel contempt for others because of their aberrations. Their attempts to better their lives by altering or not-ising their own prior considerations have run away with them because they didn’t understand the principles of these axioms and other universal agreements.
Instead, one may communicate with the thetan at his sanest possible level and help him to as-is his undesirable conditions while ignoring the aberrated distractions. In the language of TR4: Stick to the “process” (the ARC you want to have going is something like: “Do birds fly?” or “How is your leg today?”), acknowledge the originations (which concern the “pc” and need to be handled in order to continue that ARC) and ignore the comments (which would derange that ARC).
A beingness is a created or chosen havingness that the thetan can pretend he is, much as a player in a board game can say, “I’m the blue piece”. A thetan can get away with being anything he likes as long as he remembers that it’s a pretense and not who he really is.
Axiom 47. Theta can resolve problems.
That’s good to know, isn’t it? Otherwise, there would be no sense in trying.
Postulate – the human mind and inventions of the human mind are capable of resolving any and all problems which can be sensed, measured or experienced directly or indirectly.
Corollary – the human mind is capable of resolving the problem of the human mind...
Note that this was just a postulate, an unwarranted assumption at the time it was written. When Ron started this quest there was no guarantee that it could succeed. When he wrote the Logics in 1951 (Advanced Procedures and Axioms) there was every reason to expect success, but it was impossible to know in advance.
The Logics remain the basic principles of scientific research and one always assumes that a problem may be solved when one undertakes gaining new knowledge.
But this axiom is at a higher level, for the Logics concern the discovery of laws or principles within any game, i.e. mechanics, and The Axioms of
Scientology concern the laws of theta which places them almost at the level of the Pre-logics or Qs (particularly the first ten). They also apply to all kinds of games which are mechanical, but they are basically aimed at discovering what a thetan is, and how he can rise above games.
The proof of Scientology as a total subject is the fact that we can as-is any mechanics, all of an individual’s aberrations, and yet we still have a thetan on our hands - the basic truth, the static (Axioms 1 & 35).
And so we get the remarkable possibility of being able to solve problems as players inside The Game of Life by rising above the game, or by being inside and outside of it at the same time.
Axiom 48. Life is a game wherein theta as the static solves the problems of theta as MEST.
Now that means that theta is the Static, and theta is the object? Yes, indeed. It can be both ways.
PXL, chapter 16, page 193
Are you interested or interesting? In The Game of Life you alternate between these two viewpoints: theta as static = interested, and theta as MEST = interesting – or you hold the two simultaneously which is pretty much equivalent to being exterior and monitoring your body and what you are doing with it from a little behind your head. You are being interesting because of your experience of the heady, thrilling excitement of the game – the way the game affects you – and at the same time you stay detached and keep your perspective so you can act wisely, because you are interested in seeing what happens and in continuing the game in a good manner.
You are watching the movie while you are directing it.
You don’t have to identify (A = A = A) with the matter you handle, of course. You can simply have it in your space and your space is equivalent to your beingness (comment under Axiom 24). A thetan can be what he can see, and he can see what he can be (PAB 1: General Comments, Group Processing and A Summary of New Work: Certainties; 10 May 1953, Tech. Vol. I, page 351). It’s what you cannot be, what you cannot have in your space, that makes your space contract so you go down tone. (Ref. Axiom 25: is-ness = beingness, not-is-ness = refusal to be).
One cannot be cause if one is not willing to also be effect, and in a game one has sometimes to be MEST and sometimes theta. Just as one cannot explain life by the basic dynamic of survival alone, the basic dynamic of succumb must also exist otherwise “survive” has no meaning. One can simply be static, of course, but that isn’t a considered condition; one is aware, but not aware that one is aware, thus static is above awareness and non-awareness. Likewise, one understands – considers – oneself to be theta only when one understands that something is not theta. These are two options and one can choose either, or both, as stated in this axiom. You might want to call to mind the first rule for a happy living: Be able to experience anything (cited under Axioms 12 & 26). Cause and effect, theta and MEST.
In order to be in good ARC with others you may need to agree to a lot of their peculiar considerations and, as a consequence, you cannot always freely say what you know to be true. This is a very real problem in Scientology (PDC Supplementary lecture 2, 530114). Do you want to be self-determined or in ARC? The answer lies in this axiom: Stick to your self-determined truths as theta in your own universe while doing what suits your goals and is kind, true and necessary to maintain a perfect balance on all of your dynamics in the physical universe. In this manner you are increasing the general level of truth, not diminishing it; you are allowing others to find truth in their own way and on a gradient that they can manage. This is pan-determinism.
That you don’t agree with the other person’s reality does not mean that you are incapable of understanding why it is real to him. Have him explain why so he understands too. Truth can be relative to environments and experience (Logic 7, quoted under Axiom 35). The other person’s truths are true relative to his environments and experience, not yours. Grant him the right to have those relative truths so that he may as-is them and become wiser.
Eventually he’ll undoubtedly agree with you – or, oh, horrible thought! you with him?
You can take up the problems in MEST, figure out how to handle them in your own universe, i.e. as a relative static, and take your solution or your decision with you as a player into the MEST universe and execute it there. You perceive then decide in your own universe and translate the decision into MEST action. You can be self-determined in your own universe and there is always, ideally, one ethical action that is better than all others - a perfect solution, one might say - that can be realized in the physical universe.
A game has its barriers and freedoms and the rules cannot be broken without bringing the game to an end. If a tennis player suddenly starts catching the ball with his hands and throwing it the game has ended for the other player, the umpire, and the public. But a player can, in his own universe, become aware of the freedoms, consider his goals and purposes, and self-determinedly choose whatever he decides. He may play the game as it is, act to create new agreements about the rules, or he may simply part company and play elsewhere with somebody else – or not play at all.
As we saw in Axiom 24, all mechanical conditions will vanish if something is thoroughly understood. If a player understands the barriers completely they will appear to be non-existent for him, he knows they are a pretense, but he can nevertheless coordinate his actions with them on the physical level as a matter of course while playing.
It bears repeating:
DAX 111: Self-determinism consists of maximal affinity, reality, and communication
We accept the conditions as they are, in fact, but we may relate to them differently, finding other barriers to overcome and other freedoms (The Creation of Human Ability, page 157: R2-63: ACCEPT-REJECT).
If the player doesn’t understand the game, the other players or what’s happening right now he collides with barriers and overlooks freedoms. He cannot carry out his intentions and this is bad for his confidence. His ability to act consists in being able to carry out, under the eyes of others, his postulates, while failure to do so results in degradation (PDC Supplementary lecture 2, 530114).
A thetan in the MEST universe has 8 dynamics and the (default) purpose to play The Game of Life. He does so most elegantly when he can prove his mettle on all dynamics:
Axiom (1950): The worth of an indivisual is computed in terms of the alignment, on any dynamic, of his potential value with optimum survival along that dynamic. A high PV [ed.: potential value] may, by reversed vector, result in a negative worth as in some severely aberrated persons. A high PV on any dynamic assures a high worth only in the unabbarated person.
Dianetics: The Modern Science of Mental Health, chapter V: Summary, page 40; 0-8, page 66
“Worth” is for survival; when playing 8 dynamics “fun” or “game value” could be substituted. One does this on a gradient scale. Expansion on the dynamics grows from the lower dynamics to the higher ones (DAX 167, cited under Axiom 24).
ARC = U has the dual function of as-ising unrealities (aberration) and going into ARC with players and playground so that we can know what’s going on in present time, and what is agreed upon, and act accordingly. As we play we can create knowledge, experience and sub-games by ARC.
It is a theoretical option, mentioned in the PDC lectures that we rise above the compulsion to play – above the considerations stated in ...
Factor 29. In the opinion of the viewpoint, any beingness, any thing, is better than no thing, any effect is better than no effect, any universe better than no universe, any particle better than no particle, but the particle of admiration is best of all.
A thetan is at liberty to have such opinions but if one has a compulsion to play a game one should run it out! One will then still have the ability to play and experience spirit of play but one will also have the option to not be in ARC with anything, with any universe – except perhaps one’s own if one wanted to. One could sit by oneself and make one’s own mock-ups just for one’s own amusement. One would not feel alone or isolated at all; it would be fun, or interesting, or whatever one wanted it to be.
For now, however, we want the thetan to be able to as-is unreality and get into ARC with reality, for the way out is the way through. The result is a win-win situation where he can allow other players to have their own games within the game in a way that supports and improves all of his dynamics too. The individual begins this by establishing a degree of ARC with himself, and then expands it onto higher and higher dynamics as it increases in scope, strength and understanding. The self-determinism of other players will create barriers, problems, differences of mood and randomity, and this is desirable if the game is to continue.
DAX 73. ... Randomity is a component factor and necessary part of motion, if motion is to continue.
There can be opponents in the game. One can play against an opposing team and this can be much fun. However, there is no need to conjure up opponents by opining that some players are “enemies” i.e. game-wreckers that ought to be eliminated. Ron suggests two rights that all thetans should have: You have a right to leave the game and play elsewhere, and even an opponent has a right to his own sanity. It doesn’t make sense to punish a person for being overwhelmed by his aberrations. Help him, or leave him be if you are not capable.
Just remember, you can be a thetan about life. It’s a game.
Axiom 49. To solve any problem it is only necessary to become theta, the solver, rather than Theta, the problem.
This is a matter of becoming interested again when life has become too “interesting”, meaning so rough and un-confrontable that all of one’s attention goes to one’s own hardships, reactions, emotions and the injustice of it all, instead of being directed at the game. Or, in case you simply want to solve a problem.
If you sit worrying about all your problems you are not looking at them, you are being unrealities low on the Know-to-Mystery Scale, just as a thetan can be a body. The moment you look at them from a separate viewpoint – when you rise to a level of lookingness – you have to put in distance and then you can begin to communicate and go into ARC with them and so make them vanish (Axiom 24). Remember that we slide into the ARC triangle via the R corner, i.e. by recognizing there is a reality, and then going into ARC with it (cf. quote under introduction to Section 3 & Axiom 26).
We also saw in Axiom 30 that the general principle of auditing is to view thoroughly whatever is undesired and yet persists. Perfect duplication (Axiom 12) is a matter of perceiving clearly – locating it out there while having it inside your space – and, unless you lie and insist that somebody else created what you yourself have created (Axiom 29), it vanishes for you if you look at it.
If there is something you don’t like find something else to be interested in. It will increase your space and that tends to key out engram chains. This is one reason why SOP 8C Opening Procedure works (PXL, chapter 16, page 194). “See that chair? Walk over to that chair! Touch that chair”. It accustoms the pc to look at things, i.e. be a thetan about them rather than being an interesting effect in MEST, and unrealities will tend to key out and disappear.
This doesn’t mean it’s bad to be MEST, to be effect or to be interesting - these are necessary parts of two-way communication and The Game of Life - but most of us tend to become much too interesting. “Let’s all gather around my strange aberrations, the hostile unrealities from which I suffer, and see if we can alter-is or not-is them some more”.
Well, life is going to become more and more “interesting” if we do, but hardly more fun.