Please, join us for these interactive events and get to know the creators behind our collection!
Image Comics also invites you to celebrate our 25th Anniversary this February 1st with Image Day! Libraries who create book displays to help us celebrate can send photographs and descriptions of any events organized to the email address listed below for a chance to win free books and swag!
Star Lore: Myths, Legends, and Facts by William Tyler Olcott
The Starlore Handbook: An Essential Guide to the Night Sky by Geoffrey Cornelius
AUTHOR: Leila Del Duca
ARTIST: Kit Seaton
AGE RANGE: Teen to Adult
COLLECTED AS: Afar OGN
DIAMOND CODE: JAN170641
SUMMARY: Boetema suddenly develops the ability to astrally project to other worlds, unintentionally possessing the bodies of people light years away. Inotu, her inquisitive brother with a penchant for trouble, finds himself on the run after he's caught eavesdropping on an illegal business deal between small town business tycoons and their cyborg bodyguard. When Boetema accidentally gets someone hurt while in another girl's body, the siblings are forced to work together to solve the problems they've created on their planet and others.
AFAR is a coming-of age fantasy tale about two siblings. Boetema can astrally project, and her brother, Inotu, is forced to grow up when their reckless parents leave to work as salt shepherds. Boetema is tasked with figuring out why she dreams she's in other people's bodies, and in doing so, makes matters worse on a planet hundreds of light years away. Inotu struggles to become a confident and supportive brother while they've been left alone by their parents. Poor, sleep-deprived, and on the run from a cyborg, the siblings work together to overcome their own personal obstacles, making their way across the desert to the thriving metropolis, Yopan. http://www.cbr.com/afar-ogn/
Coming of Age
Can you find any thematic links in the other worlds that Boetema visits?
Discuss how those links or lack thereof might say something about the larger narrative.
How many times does Agama Wanwitu appear?
Do his appearances seem significant?
The characters in Boetema's family face their problems in different ways. List them.
How do Boetema's parents' problem-solving methods affect their children?
Both Boetema and Inotu work at things they're not immediately good at, throughout the book. They both slowly improve, even though the practice can be frustrating and not always immediately rewarding. What things do you work at?
Have you ever practiced something you were not immediately good at?
While in her own body and while astrally projecting, Boetema solves problems more easily once she tells the truth about her situation and works cooperatively with others. Can you think of an example from life where the same has happened to you?
It sounds like there are many adventures ahead of Boetema as she learns about her ability. What do you think her experience as Lindu has taught her and how might she take those lessons forward in her daily life and when projecting to other worlds?
What kind of world would you like to see her visit next?
If you could visit other worlds, be other people, where would you go and who would you be?
Powerpoint presentation (optional)
Projector for showing Powerpoint (optional)
Table (for refreshments, optional)
Interior seating facing projector/screen if giving Powerpoint presentation
Interior table for refreshments
Exterior telescope set as far back from branch as necessary to minimize light pollution
AGE RANGE: Juvenile to Adult
TIME FRAME: Single or Recurring (30min-1hr each)
SUMMARY: This program is suitable for a range of skill levels, from beginner to advanced, and although it can be done without a telescope it does benefit from one. If your branch does not have it in their budget to acquire a telescope*, try contacting your local university or local astronomy club to inquire about loan options. Cooperation with schools or local clubs can also help take the weight off in terms of delegating programming tasks.
Have a number of constellations and/or planets you will be showcasing selected prior to your program.
Create handouts or a Powerpoint presentation listing your pre-selected viewing targets. Making a Powerpoint with the heavenly bodies listed is a fun way to start. It gives patrons an idea of what to expect, and abbreviated myths can accompany photographs and descriptions to provide patrons with more context and thus, a fuller experience. Once you have finished your star presentation and patrons have had a few moments to discuss, it is time to go outside!
Once outside, patrons can take turns looking at and discussing targets before repositioning the telescope looking at your next selection.
*Give yourself at least twenty minutes with your telescope before patrons arrive to make certain you have everything calibrated correctly, especially if this is your first time using one.
In this edition, we're excited to spotlight our contest winner from last issue's display competition!
Thanks to Al Brittan for sending in these wonderful photographs and to the hardworking library staff that put it all together!
SMYRNA PUBLIC LIBRARY
The branches which submitted the top three displays will be receiving deluxe hardbound editions of some of our best releases of 2016 along with additional swag for their branches!
Good job everyone and thanks for sending in your photos!
*Don't forget to submit your own programming stories and photographs for a chance to be featured in next issue's Library Spotlight and to receive free books and swag.
Send emails to email@example.com
SUMMARY: When a secret conclave of wizards brings a legendary hero back from the forgotten past to save their dying world, they get a hero unlike anything they expected, and trigger a crisis none of them may survive.
Also available from Baker & Taylor, Bookazine, Ingram, Lake-Cook Distributors, and other wholesalers
CHECK OUT OUR DIGITAL COMICS COLLECTIONS FOR LIBRARIES, BROUGHT TO YOU BY TRAJECTORY
Trajectory facilitates the digital distribution of Image Comics for libraries (most notably Overdrive.com and Hoopladigital.com) and retailers (most notably BarnesandNoble.com) around the world!
ABOUT IMAGE COMICS
Image Comics is a comic book and graphic novel publisher founded in 1992 by a collective of best-selling artists. Image has since gone on to become one of the largest comics publishers in the United States. Image currently has five partners: Robert Kirkman, Erik Larsen, Todd McFarlane, Marc Silvestri and Jim Valentino. It consists of five major houses: Todd McFarlane Productions, Top Cow Productions, Shadowline, Skybound and Image Central. Image publishes comics and graphic novels in nearly every genre, sub-genre, and style imaginable. It offers science fiction, fantasy, romance, horror, crime fiction, historical fiction, humor and more by the finest artists and writers working in the medium today. For more information, visit www.imagecomics.com.